Archived News

OpenTTD 1.4.1-RC1

Spring is in the air, and the weather is getting better. Until summer arrives, we have made you a new 1.4.1-RC1 release to try. A few crashes and problems have been fixed, along with a load of other changes.

If you find any problems, please report them to our bug tracker.

Enjoy the nice weather and the new release,
Your OpenTTD team

OpenTTD 1.4.0

Today is 1/4/14, and after 1+4 betas and 1 release candidate, we reach the 1st stable release of the 1.4 series... ok, I missed some 4s and the "1+4" may have been too much of a stretch; but what does that matter if you get OpenTTD 1.4.0 ?!

Thanks to those who helped testing, you can find the new stable release on our download page.

Enjoy building stuff!

OpenTTD 1.4.0-RC1

1.4 stabilisation has progressed, so today you get the first release candidate for the new stable.

Most noticeable it includes the new titlegame for the 1.4 series, which won the very close competition. Thanks to all participants!

Please give OpenTTD 1.4.0-RC1 a final burst of testing and report bugs to our tracker, so we can release a proper stable in a couple of weeks.

Final vote for titlegame now open

From the first round of votes the three most popular games have been shortlisted, entries 02, 11 and 13 (kept as numbers till voting is closed to not make it a vote for names game). Now it's time to choose from these three most favourite ones the single most favourite one. The winner of this round is the savegame which will be shipped with all OpenTTD 1.4.x releases. Every person has one vote exactly.

Deadline for votes is March 15th 23:59 UTC.

You can either vote by writing me a forum message with the topic "titlegame competition" or write an e-mail to me.

The screenshots and all savegames are available from the [dead link]titlegame page

This day...

Guess what day it is? This innocent post from 10 years ago may give you a hint!

It's a day to say thank you to all the players and especially to the many, many contributors we had and have throughout this time. What was said back 4 years for our going 1.0.0 still is true, even more true: it was a lot of work of hundreds and thousands of people, coding, drawing, composing, translating, both directly this game or on third-party projects like the graphics, sound and music sets or libraries used by this game.

Also a big thank you to OVH who currently generously sponsors our hosting and bandwidths needs.

Last but not least also a big thank you to our mirrors which make it possible to deliver our binaries fast and reliably to you :)

What is your OpenTTD story? How did you discover it? What is your funniest, scariest, or otherwise most memorable OpenTTD experience? Tell us!